on 12/12/01 23:21, Ken Whitcomb at ken_at_imageguild.com wrote:
> on 12/12/01 11:11 PM, esworp at esworp_at_mac.com wrote:
>
>> I used to eat this in port huron michigan...
>
> I'm imagining esworp stumbling across the Friendship Bridge, hands all
> greasy, eyes bleary, lighting his way with a 2000 backlight...
Really? That sounds frightening!!!
-Laurent.
-- ===================================================================== Laurent Daudelin <http://home.cox.rr.com/nemesys> Logiciels Nemesys Software mailto:nemesys_at_cox.rr.comcreationism n.: The (false) belief that large, innovative software designs can be completely specified in advance and then painlessly magicked out of the void by the normal efforts of a team of normally talented programmers. In fact, experience has shown repeatedly that good designs arise only from evolutionary, exploratory interaction between one (or at most a small handful of) exceptionally able designer(s) and an active user population -- and that the first try at a big new idea is always wrong. Unfortunately, because these truths don't fit the planning models beloved of management, they are generally ignored.
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